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<title>Entropia News [EN] - Ļšīåźņ Żķņšīļč˙ | Entropia Universe Portal</title>
<link>http://project-entropia.ru/</link>
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<description>Entropia News [EN] - Ļšīåźņ Żķņšīļč˙ | Entropia Universe Portal</description>
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<link>http://project-entropia.ru/</link>
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<title>Merry Mayhem Event Update</title>
<link>http://project-entropia.ru/2011/12/20/merry-mayhem-event-update.html</link>
<description>Mayhem Spawns  The following temporary spawns have added and are now active for the delight of Mayhem hunters.  Category 1 - Daikiba   East of Port Atlantis (62913 x 55204) - Low Maturity   South of Cape Corinth (62345 x 87517) - Low-Mid Maturity   East of Odysseus (56100 x 64235) - Mid-High Maturity   Land Area 6 (31355 x 33821) - Mid-High Maturity  Category 2 - Feffoid   East of Twin Peaks (80429 x 78192) - Mid Maturity   Outback Land Area 66 (39002 x 42252) - Mid Maturity   South of Fort Zeus (88107 x 91624) - Mid-High Maturity   Fort Ithica (68525 x 87252) - Mid-High Maturity  Category 3 - Neconu   East of Chug’s Hideout (68406 x 75633) -  Mid Maturity   Northeast of Fort Victoria (56155 x 61075) - Mid-High Maturity   Land Area 18 (36130 x 30616) - Mid-High Maturity   Memorial Island (21601 x 30654) - Mid-High Maturity   Akmuul Island (29364 x 26812) - High Maturity  Category 4 - Rextelum   Northwest of Triton (39909 x 59782) - Mid Maturity   North of Triton (39385 x 60738) - Mid Maturity   South of Minopolis (86467 x 83278) - Mid-Maturity   Land Area 5 (21884 x 39127) - Mid-High Maturity   Sofaris Crater (21932 x 53507) -  Mid-High Maturity   South of Echidna (76809 x 87502) - High Maturity     Rule Clarifications  Online Time   Total time spent online is counted from each participant's mission start time (see below) until the end of the event. In all cases, the event end time is defined as Dec. 30, 23:59 UTC. Any participant who exceeds a total of 30 hours of logged-in time during the period between their mission start time and the mission end time will be disqualified.  Definition of mission start time         If you accept the Mayhem Mission at any point before Dec. 26, 00:00 UTC, your mission start time is defined as Dec. 26 at 00:00 UTC.       If you accept the Mayhem Mission at any point after Dec. 26 00:00 UTC, your mission start time is defined as the moment when you accepted the mission.       If you abandon the Mayhem Mission and later re-accept the Mayhem Mission at any point after Dec. 26 00:00 UTC, your mission start time is defined as the moment when you re-accepted the mission.     Category 1 - Daikiba   The Merry Mayhem mission will only count kills made on Daikiba, not on Shinkiba.</description>
<category>Entropia News [EN]</category>
<author>Queen</author>
<pubDate>Tue, 20 Dec 2011 18:46:29 +0400</pubDate>
<yandex:full-text>Mayhem Spawns  The following temporary spawns have added and are now active for the delight of Mayhem hunters.  Category 1 - Daikiba   East of Port Atlantis (62913 x 55204) - Low Maturity   South of Cape Corinth (62345 x 87517) - Low-Mid Maturity   East of Odysseus (56100 x 64235) - Mid-High Maturity   Land Area 6 (31355 x 33821) - Mid-High Maturity  Category 2 - Feffoid   East of Twin Peaks (80429 x 78192) - Mid Maturity   Outback Land Area 66 (39002 x 42252) - Mid Maturity   South of Fort Zeus (88107 x 91624) - Mid-High Maturity   Fort Ithica (68525 x 87252) - Mid-High Maturity  Category 3 - Neconu   East of Chug’s Hideout (68406 x 75633) -  Mid Maturity   Northeast of Fort Victoria (56155 x 61075) - Mid-High Maturity   Land Area 18 (36130 x 30616) - Mid-High Maturity   Memorial Island (21601 x 30654) - Mid-High Maturity   Akmuul Island (29364 x 26812) - High Maturity  Category 4 - Rextelum   Northwest of Triton (39909 x 59782) - Mid Maturity   North of Triton (39385 x 60738) - Mid Maturity   South of Minopolis (86467 x 83278) - Mid-Maturity   Land Area 5 (21884 x 39127) - Mid-High Maturity   Sofaris Crater (21932 x 53507) -  Mid-High Maturity   South of Echidna (76809 x 87502) - High Maturity     Rule Clarifications  Online Time   Total time spent online is counted from each participant's mission start time (see below) until the end of the event. In all cases, the event end time is defined as Dec. 30, 23:59 UTC. Any participant who exceeds a total of 30 hours of logged-in time during the period between their mission start time and the mission end time will be disqualified.  Definition of mission start time         If you accept the Mayhem Mission at any point before Dec. 26, 00:00 UTC, your mission start time is defined as Dec. 26 at 00:00 UTC.       If you accept the Mayhem Mission at any point after Dec. 26 00:00 UTC, your mission start time is defined as the moment when you accepted the mission.       If you abandon the Mayhem Mission and later re-accept the Mayhem Mission at any point after Dec. 26 00:00 UTC, your mission start time is defined as the moment when you re-accepted the mission.     Category 1 - Daikiba   The Merry Mayhem mission will only count kills made on Daikiba, not on Shinkiba.</yandex:full-text>
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<title>Merry Mayhem 2011</title>
<link>http://project-entropia.ru/2011/12/07/merry-mayhem-2011.html</link>
<description>It’s   time once again for Planet Calypso’s annual winter hunting  extravaganza  - Merry Mayhem! This year’s event features an expanded  prize pool with  new prizes - including valuable Calypso Land Deeds -  new creatures, and  updated rules. Running over five days between  Christmas and New Year’s,  Merry Mayhem is among the most exciting and  popular events in all of  Entropia Universe. So grab your best gear and  join in the Mayhem!  Event Dates         Dec.  21:    Skill chipping is no longer allowed for Mayhem participants. The  Mayhem Mission becomes available from the NPC Carl Tucker in Port  Atlantis.       Dec. 26:    Competition opens at 00:00 UTC. Kills are registered. Final category qualification happens upon first kill.       Dec. 30:    Competition ends 23:59 UTC. Kills are no longer registered. You may no longer get the Mayhem mission.       Jan. 1:       Skill chipping is allowed again.       Jan.  13:     Merry Mayhem Mission can be turned in to Carl Tucker. Once the  mission is turned in, participant receives a Mayhem Participation  Diploma. Winners and prize announcement, including the top 100 list for  all categories, with points and time.     Competition Structure  Registration - The mission system will be used to track the Merry Mayhem event. The Mayhem mission is available from the NPC Carl Tucker,  located in Port Atlantis. This mission will track kill points and each  participant’s category. The mission will be available starting on Dec.  21, but event kills will not register before Dec. 26.       Don’t forget to get the mission! Participants can register for the Mayhem mission up until the 29th Dec 18:00 UTC.      Do not abandon the mission!  If a participant abandons the Mayhem mission, all event points  accumulated up to that time will be forfeited. Participants can then  receive the mission a new, and restart the event with zero event points.      Categories -  Merry Mayhem offers four categories to accommodate participants of  varying profession levels. Category qualification will be based upon a  participant's highest Professional Standing from the following  qualification list:         BLP Sniper (Hit)       BLP Pistoleer (Hit)       Laser Sniper (Hit)       Laser Pistoleer (Hit)       Swordsman (Hit)       Knife Fighter (Hit)       Brawler (Hit)     Each  participant's highest professional standing from the qualification list  will determine which of the following event categories the participant  will compete within:         Category 1: Highest Professional Standing 0-24       Category 2: Highest Professional standing 25-49       Category 3: Highest Professional standing 50-69       Category 4: Highest Professional Standing 70 or higher     Participants  will initially be sorted into one of these four categories upon  registration for the Mayhem mission. The final category qualification  will happen when the participant first kills an event mob once the event  starts on Dec. 26.       If  a participant’s highest professional standing increases after accepting  the Mayhem mission (but before the event start time) and would place  the participant into a higher category, the participant will compete in  the higher category for the Mayhem event.      Participants  will remain in the category for which they qualified at the start of  the event on Dec. 26, even if skill gains result in promotion to a  higher professional standing.      The Mayhem creatures assigned to each category are:         Category 1: Daikiba       Category 2: Feffoid       Category 3: Neconu       Category 4: Rextelum     Extra Spawns  Temporary  event spawns will be introduced for Merry Mayhem; coordinates for those  spawns will be provided several days before the event begins.   Scoring  Points will be awarded to event participants based upon the maturity of creatures killed:         Young/Outcast/Weak - 1 point       Mature/Bandit/Watcher - 1 points       Old/Guard/Soldier - 2 points       Provider/Raider/Strong - 2 points       Guardian/Warrior/Ravager – 3 points       Dominant/Beserker/Devastator - 3 points       Alpha/Hunter/Hunter – 4 points       Old Alpha/Warlord/Chaser - 4 points       Prowler/Champion/Majestic - 5 points       Stalker/Clan Warlord/Queen - 5 points     Prizes  will be awarded to the participants that accumulate the highest points  within each category. Prizes will be distributed as follows:  Category 1  1. Merry Mayhem Thigh Guards + Full set of Jaguar Armor  2. Merry Mayhem Thigh Guards + Full set of Boar Armor  3. Merry Mayhem Thigh Guards + Full set of Bear Armor   4. Merry Mayhem Thigh Guards    5. Merry Mayhem Thigh Guards   6. Merry Mayhem Thigh Guards    7. Merry Mayhem Thigh Guards    8. Merry Mayhem Thigh Guards   9. Merry Mayhem Thigh Guards    10. Merry Mayhem Thigh Guards   11. 1 Calypso Land Deed  12. 1 Calypso Land Deed  13. 1 Calypso Land Deed  14. 1 Calypso Land Deed  15. Item Naming Rights - Knife  25. VAT-110  Category 2  1. Merry Mayhem Thigh Guards + Full set of Angel Armor   2. Merry Mayhem Thigh Guards + Full set of Tiger Armor  3. Merry Mayhem Thigh Guards + Full set of Jaguar Armor  4. Merry Mayhem Thigh Guards     5. Merry Mayhem Thigh Guards    6. Merry Mayhem Thigh Guards    7. Merry Mayhem Thigh Guards    8. Merry Mayhem Thigh Guards    9. Merry Mayhem Thigh Guards    10. Merry Mayhem Thigh Guards   11. 1 Calypso Land Deed  12. 1 Calypso Land Deed  13. 1 Calypso Land Deed  14. 1 Calypso Land Deed  15. Item Naming Rights - Sword  25. A-3 Justifier Mk.V  Category 3  1. Merry Mayhem Thigh Guards + 2 x Traeskeron DNA Samples   2. Merry Mayhem Thigh Guards + Full set of Vain Armor  3. Merry Mayhem Thigh Guards + Full set of Eon Armor   4. Merry Mayhem Thigh Guards    5. Merry Mayhem Thigh Guards    6. Merry Mayhem Thigh Guards    7. Merry Mayhem Thigh Guards    8. Merry Mayhem Thigh Guards    9. Merry Mayhem Thigh Guards    10. Merry Mayhem Thigh Guards    11. 1 Calypso Land Deed  12. 1 Calypso Land Deed  13. 1 Calypso Land Deed  14. 1 Calypso Land Deed  15. Item Naming Rights - Pistol  25. DOA Loudmouth  Category 4  1. Merry Mayhem Thigh Guards + 2 x Rextelum DNA Samples   2. Merry Mayhem Thigh Guards + Full set of Chronicle Armor   3. Merry Mayhem Thigh Guards + Full set of Sentinel Armor   4. Merry Mayhem Thigh Guards    5. Merry Mayhem Thigh Guards    6. Merry Mayhem Thigh Guards    7. Merry Mayhem Thigh Guards   8. Merry Mayhem Thigh Guards    9. Merry Mayhem Thigh Guards    10. Merry Mayhem Thigh Guards  11. 1 Calypso Land Deed  12. 1 Calypso Land Deed  13. 1 Calypso Land Deed  14. 1 Calypso Land Deed  15. Item Naming Rights - Rifle  25. DOA Strikehammer     Prize Notes:   For armor prizes, winners will receive armor parts that match their avatar gender.      Item  Naming Rights - these prizes allow the winner to choose the name of a  new item soon to be released on Planet Calypso. Winners will be  contacted by the Calypso development team for the desired item name.      All  Merry Mayhem participants get a Merry Mayhem Participation Diploma when  the mission is handed in to Carl Tucker, at any point after Jan 13th.  Additionally, each participant finishing in the top 15 in one of the  four categories will receive a special Merry Mayhem Diploma.  Rules         All participants MUST register  for the Mayhem mission by visiting the NPC Carl Tucker in Port  Atlantis. Kills of event mobs by participants who have not registered  for the Mayhem mission, or who have abandoned the Mayhem mission will  not be counted.       During  the five day event period, a participant may compete for no more than a  total of 30 hours. Participants may allocate these 30 hours however  they wish during the event period, as long as the total playing time  does not exceed 30 hours in total.       Please  note that online session time is counted from the moment a participant  submits their login and password information, up until the end of the 20  second logout countdown (even if the ‘Exit Now’ button is pressed when  logging out).       Skill chipping (in or out) is not allowed between Dec. 21 12:00 UTC and Dec. 31 12:00 UTC for participants in the Mayhem event.       Kill points are awarded to the participant that inflicts the most damage to a killed creature.       Participants’ final event category is established once the event starts on Dec. 26.       Once  the event is in progress, all participants remain in the designated  event category, regardless of any professional standing advancement that  may occur while participating in the event.       MindArk  will monitor the competition closely to ensure a fair event for all  participants. Any violation of the event rules stated here will result  in immediate disqualification.       Play  responsibly. MindArk strongly recommends that participant's take  regular breaks and get an extended rest period after long sessions  online.       Event Manager decisions are final.</description>
<category>Entropia News [EN]</category>
<author>Queen</author>
<pubDate>Wed, 07 Dec 2011 18:25:30 +0400</pubDate>
<yandex:full-text>It’s   time once again for Planet Calypso’s annual winter hunting  extravaganza  - Merry Mayhem! This year’s event features an expanded  prize pool with  new prizes - including valuable Calypso Land Deeds -  new creatures, and  updated rules. Running over five days between  Christmas and New Year’s,  Merry Mayhem is among the most exciting and  popular events in all of  Entropia Universe. So grab your best gear and  join in the Mayhem!  Event Dates         Dec.  21:    Skill chipping is no longer allowed for Mayhem participants. The  Mayhem Mission becomes available from the NPC Carl Tucker in Port  Atlantis.       Dec. 26:    Competition opens at 00:00 UTC. Kills are registered. Final category qualification happens upon first kill.       Dec. 30:    Competition ends 23:59 UTC. Kills are no longer registered. You may no longer get the Mayhem mission.       Jan. 1:       Skill chipping is allowed again.       Jan.  13:     Merry Mayhem Mission can be turned in to Carl Tucker. Once the  mission is turned in, participant receives a Mayhem Participation  Diploma. Winners and prize announcement, including the top 100 list for  all categories, with points and time.     Competition Structure  Registration - The mission system will be used to track the Merry Mayhem event. The Mayhem mission is available from the NPC Carl Tucker,  located in Port Atlantis. This mission will track kill points and each  participant’s category. The mission will be available starting on Dec.  21, but event kills will not register before Dec. 26.       Don’t forget to get the mission! Participants can register for the Mayhem mission up until the 29th Dec 18:00 UTC.      Do not abandon the mission!  If a participant abandons the Mayhem mission, all event points  accumulated up to that time will be forfeited. Participants can then  receive the mission a new, and restart the event with zero event points.      Categories -  Merry Mayhem offers four categories to accommodate participants of  varying profession levels. Category qualification will be based upon a  participant's highest Professional Standing from the following  qualification list:         BLP Sniper (Hit)       BLP Pistoleer (Hit)       Laser Sniper (Hit)       Laser Pistoleer (Hit)       Swordsman (Hit)       Knife Fighter (Hit)       Brawler (Hit)     Each  participant's highest professional standing from the qualification list  will determine which of the following event categories the participant  will compete within:         Category 1: Highest Professional Standing 0-24       Category 2: Highest Professional standing 25-49       Category 3: Highest Professional standing 50-69       Category 4: Highest Professional Standing 70 or higher     Participants  will initially be sorted into one of these four categories upon  registration for the Mayhem mission. The final category qualification  will happen when the participant first kills an event mob once the event  starts on Dec. 26.       If  a participant’s highest professional standing increases after accepting  the Mayhem mission (but before the event start time) and would place  the participant into a higher category, the participant will compete in  the higher category for the Mayhem event.      Participants  will remain in the category for which they qualified at the start of  the event on Dec. 26, even if skill gains result in promotion to a  higher professional standing.      The Mayhem creatures assigned to each category are:         Category 1: Daikiba       Category 2: Feffoid       Category 3: Neconu       Category 4: Rextelum     Extra Spawns  Temporary  event spawns will be introduced for Merry Mayhem; coordinates for those  spawns will be provided several days before the event begins.   Scoring  Points will be awarded to event participants based upon the maturity of creatures killed:         Young/Outcast/Weak - 1 point       Mature/Bandit/Watcher - 1 points       Old/Guard/Soldier - 2 points       Provider/Raider/Strong - 2 points       Guardian/Warrior/Ravager – 3 points       Dominant/Beserker/Devastator - 3 points       Alpha/Hunter/Hunter – 4 points       Old Alpha/Warlord/Chaser - 4 points       Prowler/Champion/Majestic - 5 points       Stalker/Clan Warlord/Queen - 5 points     Prizes  will be awarded to the participants that accumulate the highest points  within each category. Prizes will be distributed as follows:  Category 1  1. Merry Mayhem Thigh Guards + Full set of Jaguar Armor  2. Merry Mayhem Thigh Guards + Full set of Boar Armor  3. Merry Mayhem Thigh Guards + Full set of Bear Armor   4. Merry Mayhem Thigh Guards    5. Merry Mayhem Thigh Guards   6. Merry Mayhem Thigh Guards    7. Merry Mayhem Thigh Guards    8. Merry Mayhem Thigh Guards   9. Merry Mayhem Thigh Guards    10. Merry Mayhem Thigh Guards   11. 1 Calypso Land Deed  12. 1 Calypso Land Deed  13. 1 Calypso Land Deed  14. 1 Calypso Land Deed  15. Item Naming Rights - Knife  25. VAT-110  Category 2  1. Merry Mayhem Thigh Guards + Full set of Angel Armor   2. Merry Mayhem Thigh Guards + Full set of Tiger Armor  3. Merry Mayhem Thigh Guards + Full set of Jaguar Armor  4. Merry Mayhem Thigh Guards     5. Merry Mayhem Thigh Guards    6. Merry Mayhem Thigh Guards    7. Merry Mayhem Thigh Guards    8. Merry Mayhem Thigh Guards    9. Merry Mayhem Thigh Guards    10. Merry Mayhem Thigh Guards   11. 1 Calypso Land Deed  12. 1 Calypso Land Deed  13. 1 Calypso Land Deed  14. 1 Calypso Land Deed  15. Item Naming Rights - Sword  25. A-3 Justifier Mk.V  Category 3  1. Merry Mayhem Thigh Guards + 2 x Traeskeron DNA Samples   2. Merry Mayhem Thigh Guards + Full set of Vain Armor  3. Merry Mayhem Thigh Guards + Full set of Eon Armor   4. Merry Mayhem Thigh Guards    5. Merry Mayhem Thigh Guards    6. Merry Mayhem Thigh Guards    7. Merry Mayhem Thigh Guards    8. Merry Mayhem Thigh Guards    9. Merry Mayhem Thigh Guards    10. Merry Mayhem Thigh Guards    11. 1 Calypso Land Deed  12. 1 Calypso Land Deed  13. 1 Calypso Land Deed  14. 1 Calypso Land Deed  15. Item Naming Rights - Pistol  25. DOA Loudmouth  Category 4  1. Merry Mayhem Thigh Guards + 2 x Rextelum DNA Samples   2. Merry Mayhem Thigh Guards + Full set of Chronicle Armor   3. Merry Mayhem Thigh Guards + Full set of Sentinel Armor   4. Merry Mayhem Thigh Guards    5. Merry Mayhem Thigh Guards    6. Merry Mayhem Thigh Guards    7. Merry Mayhem Thigh Guards   8. Merry Mayhem Thigh Guards    9. Merry Mayhem Thigh Guards    10. Merry Mayhem Thigh Guards  11. 1 Calypso Land Deed  12. 1 Calypso Land Deed  13. 1 Calypso Land Deed  14. 1 Calypso Land Deed  15. Item Naming Rights - Rifle  25. DOA Strikehammer     Prize Notes:   For armor prizes, winners will receive armor parts that match their avatar gender.      Item  Naming Rights - these prizes allow the winner to choose the name of a  new item soon to be released on Planet Calypso. Winners will be  contacted by the Calypso development team for the desired item name.      All  Merry Mayhem participants get a Merry Mayhem Participation Diploma when  the mission is handed in to Carl Tucker, at any point after Jan 13th.  Additionally, each participant finishing in the top 15 in one of the  four categories will receive a special Merry Mayhem Diploma.  Rules         All participants MUST register  for the Mayhem mission by visiting the NPC Carl Tucker in Port  Atlantis. Kills of event mobs by participants who have not registered  for the Mayhem mission, or who have abandoned the Mayhem mission will  not be counted.       During  the five day event period, a participant may compete for no more than a  total of 30 hours. Participants may allocate these 30 hours however  they wish during the event period, as long as the total playing time  does not exceed 30 hours in total.       Please  note that online session time is counted from the moment a participant  submits their login and password information, up until the end of the 20  second logout countdown (even if the ‘Exit Now’ button is pressed when  logging out).       Skill chipping (in or out) is not allowed between Dec. 21 12:00 UTC and Dec. 31 12:00 UTC for participants in the Mayhem event.       Kill points are awarded to the participant that inflicts the most damage to a killed creature.       Participants’ final event category is established once the event starts on Dec. 26.       Once  the event is in progress, all participants remain in the designated  event category, regardless of any professional standing advancement that  may occur while participating in the event.       MindArk  will monitor the competition closely to ensure a fair event for all  participants. Any violation of the event rules stated here will result  in immediate disqualification.       Play  responsibly. MindArk strongly recommends that participant's take  regular breaks and get an extended rest period after long sessions  online.       Event Manager decisions are final.</yandex:full-text>
</item><item>
<title>PLANET CALYPSO CONTENT RELEASE 2011.4</title>
<link>http://project-entropia.ru/2011/11/30/planet-calypso-content-release-2011.4.html</link>
<description>***PLEASE  READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET  CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE  SUPPORT DEPARTMENT!***         NEW         The mission chain leading to the spawning of Hussk can now be completed.       Implemented two new market trader NPCs where items can be purchased for mission tokens.        Technical preparation for the implementation of upcoming beacon missions.       Added Christmas gifts.       Implemented a new PvP area covering the entire island of Mount Hephastos and much of the surrounding water.       Drones have a new look.       New weapons and armors are waiting to be discovered.       Aurli and Kreltin Bronze challenges are available from the mission broker Janna Foster on Crystal Palace.       Daspletor and Cornoanterion Iron Challenges are available from the mission broker Simo Hayna on F.O.M.A Asteroid.       Rumors  are circulating of a newly discovered cave north of Port Atlantis. The  NPC Ms. Leyana in Port Atlantis may have additional information.        FIXED ISSUES          Increased item drop rate on wave spawn bosses.       The final two levels of the Oasis wave spawn now spawn Marauders and Slayers instead of Queens.       The Oasis wave spawn area has been reduced in size to the area covered by water.       Fixed some shop/apartment issues.</description>
<category>Entropia News [EN]</category>
<author>Queen</author>
<pubDate>Wed, 30 Nov 2011 18:48:59 +0400</pubDate>
<yandex:full-text>***PLEASE  READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET  CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE  SUPPORT DEPARTMENT!***         NEW         The mission chain leading to the spawning of Hussk can now be completed.       Implemented two new market trader NPCs where items can be purchased for mission tokens.        Technical preparation for the implementation of upcoming beacon missions.       Added Christmas gifts.       Implemented a new PvP area covering the entire island of Mount Hephastos and much of the surrounding water.       Drones have a new look.       New weapons and armors are waiting to be discovered.       Aurli and Kreltin Bronze challenges are available from the mission broker Janna Foster on Crystal Palace.       Daspletor and Cornoanterion Iron Challenges are available from the mission broker Simo Hayna on F.O.M.A Asteroid.       Rumors  are circulating of a newly discovered cave north of Port Atlantis. The  NPC Ms. Leyana in Port Atlantis may have additional information.        FIXED ISSUES          Increased item drop rate on wave spawn bosses.       The final two levels of the Oasis wave spawn now spawn Marauders and Slayers instead of Queens.       The Oasis wave spawn area has been reduced in size to the area covered by water.       Fixed some shop/apartment issues.</yandex:full-text>
</item><item>
<title>Become a citizen of Planet Calypso!</title>
<link>http://project-entropia.ru/2011/11/08/become-a-citizen-of-planet-calypso.html</link>
<description>Gothenburg, Sweden, November 8th, 2011 – MindArk, developer of Entropia Universe, announced today that it will introduce a groundbreaking new Citizenship System. This system will provide planet-wide revenue sharing to participants, as well as a forthcoming political system that will allow users to influence the future development of the planet.  “The Citizenship System will have a strong impact on the social and virtual worlds industry”, said Jan Welter Timkrans, Chairman of MindArk, “Now people can make money using their game-playing skills and by engaging in the micro transactions economy. They can both share in the revenues of their favourite world and help decide its future via the political system! “  The new system will allow participants of Entropia Universe to acquire a Land Lot deed. This deed grants holders citizenship on Planet Calypso, along with political voting rights. Citizens of Planet Calypso will receive a share in the planet partner Gross Revenue.  Based on Planet Calypso’s performance over the last twelve months, the potential ROI (Return of Investment) of such shares is expected to be between 27% - 30% per year.  Jan Welter Timkrans: “So far, land management in Entropia Universe has been a very exclusive thing, as the market price for land area deeds have ranged from $5,000 on the low end, to upwards of $500,000. Now, participants of all levels and budgets can manage a piece of an entire virtual world for $100 USD – less than the price of two regular PC games. The Citizenship System brings a new era in MMO and Virtual World participation, something people have been crying out for. It will bring value to people who are passionate about games and global online culture.”  The new Citizenship System will showcase the economics of a successful Planet Partner on the Entropia Universe platform. Planet Calypso is a profitable Virtual world. It is the oldest of the planets in Entropia Universe, has over 1 million registered users and over $ 400,000,000 USD per year in user-to-user transactions.  In total, sixty thousand (60,000) Land Lot deeds will be created, each representing a 100 square meter plot on Planet Calypso. Starting on November 8, 2011, batches of these deeds will be offered on the Entropia Universe auction. Each Land Lot deed will have a start-bid price and a buyout price of 1000 PEDs ($100 USD). The Land Lot deeds will be implemented as stackable items, and will be made available in single units, as well as in stacks of 5, 10, 20, 50, and 100. Batches will continue to be offered on the auction until the entire sixty thousands deeds have been sold.  Each Land Lot deed entitles the holder to a share of the 50% planet partner Gross Revenue generated by Planet Calypso. Payouts of revenue share dividends to deed holders will be made once per week, as opposed to once per year or once per month for many other investments!&quot;  The success and profitability of the planet will determine the revenue received as a land lot deed holder. If Calypso becomes more popular, the ROI will be higher; similarly, if the popularity of Calypso decreases, the ROI would also decrease. First revenue payouts are planned for the beginning of December 2011.  Once every six months, audited figures will be presented on MindArk’s homepage so that deed holders can verify their revenue share payouts.  Current land area deed holders on Calypso will be entitled to one free land lot deed. This does not include deeds for claim battle areas, houses, apartments, shops or sub-divided areas, only Outback Land Areas (OLAs). Treasure Island, FOMA, Crystal Palace and Medusa’s Head will receive one deed, issued to the main estate manager. Management of existing Outback Land Areas will remain unaffected.  Land Lot Deed holders will have the opportunity to take part in a Calypso Citizenship land grab. Certain areas will be opened on Calypso where deed holders can stake out their land plots.  This system development is scheduled to begin in 2012.  Land Lot Deed holders will be able to build house(s) on the plot(s) they have staked out. (Minimum of 9 plots in a 3x3 format suitable for a structure). This system development is scheduled to begin in 2013.  Additionally, a comprehensive political system is planned that will allow Land Lot Deed holders to become directly involved with decisions affecting the future development of Calypso, with voting power relative to the number of Land Lot Deeds held. This system development is also scheduled to begin in 2012.  This information has been released prior to the official press release planned for 16th November as a courtesy to Entropia Universe participants. Further information and specifications may be applied.</description>
<category>Entropia News [EN]</category>
<author>Queen</author>
<pubDate>Tue, 08 Nov 2011 22:09:51 +0400</pubDate>
<yandex:full-text>Gothenburg, Sweden, November 8th, 2011 – MindArk, developer of Entropia Universe, announced today that it will introduce a groundbreaking new Citizenship System. This system will provide planet-wide revenue sharing to participants, as well as a forthcoming political system that will allow users to influence the future development of the planet.  “The Citizenship System will have a strong impact on the social and virtual worlds industry”, said Jan Welter Timkrans, Chairman of MindArk, “Now people can make money using their game-playing skills and by engaging in the micro transactions economy. They can both share in the revenues of their favourite world and help decide its future via the political system! “  The new system will allow participants of Entropia Universe to acquire a Land Lot deed. This deed grants holders citizenship on Planet Calypso, along with political voting rights. Citizens of Planet Calypso will receive a share in the planet partner Gross Revenue.  Based on Planet Calypso’s performance over the last twelve months, the potential ROI (Return of Investment) of such shares is expected to be between 27% - 30% per year.  Jan Welter Timkrans: “So far, land management in Entropia Universe has been a very exclusive thing, as the market price for land area deeds have ranged from $5,000 on the low end, to upwards of $500,000. Now, participants of all levels and budgets can manage a piece of an entire virtual world for $100 USD – less than the price of two regular PC games. The Citizenship System brings a new era in MMO and Virtual World participation, something people have been crying out for. It will bring value to people who are passionate about games and global online culture.”  The new Citizenship System will showcase the economics of a successful Planet Partner on the Entropia Universe platform. Planet Calypso is a profitable Virtual world. It is the oldest of the planets in Entropia Universe, has over 1 million registered users and over $ 400,000,000 USD per year in user-to-user transactions.  In total, sixty thousand (60,000) Land Lot deeds will be created, each representing a 100 square meter plot on Planet Calypso. Starting on November 8, 2011, batches of these deeds will be offered on the Entropia Universe auction. Each Land Lot deed will have a start-bid price and a buyout price of 1000 PEDs ($100 USD). The Land Lot deeds will be implemented as stackable items, and will be made available in single units, as well as in stacks of 5, 10, 20, 50, and 100. Batches will continue to be offered on the auction until the entire sixty thousands deeds have been sold.  Each Land Lot deed entitles the holder to a share of the 50% planet partner Gross Revenue generated by Planet Calypso. Payouts of revenue share dividends to deed holders will be made once per week, as opposed to once per year or once per month for many other investments!&quot;  The success and profitability of the planet will determine the revenue received as a land lot deed holder. If Calypso becomes more popular, the ROI will be higher; similarly, if the popularity of Calypso decreases, the ROI would also decrease. First revenue payouts are planned for the beginning of December 2011.  Once every six months, audited figures will be presented on MindArk’s homepage so that deed holders can verify their revenue share payouts.  Current land area deed holders on Calypso will be entitled to one free land lot deed. This does not include deeds for claim battle areas, houses, apartments, shops or sub-divided areas, only Outback Land Areas (OLAs). Treasure Island, FOMA, Crystal Palace and Medusa’s Head will receive one deed, issued to the main estate manager. Management of existing Outback Land Areas will remain unaffected.  Land Lot Deed holders will have the opportunity to take part in a Calypso Citizenship land grab. Certain areas will be opened on Calypso where deed holders can stake out their land plots.  This system development is scheduled to begin in 2012.  Land Lot Deed holders will be able to build house(s) on the plot(s) they have staked out. (Minimum of 9 plots in a 3x3 format suitable for a structure). This system development is scheduled to begin in 2013.  Additionally, a comprehensive political system is planned that will allow Land Lot Deed holders to become directly involved with decisions affecting the future development of Calypso, with voting power relative to the number of Land Lot Deeds held. This system development is also scheduled to begin in 2012.  This information has been released prior to the official press release planned for 16th November as a courtesy to Entropia Universe participants. Further information and specifications may be applied.</yandex:full-text>
</item><item>
<title>Planet Calypso Release Notes 2011-10-24</title>
<link>http://project-entropia.ru/2011/10/25/planet-calypso-release-notes-2011-10-24.html</link>
<description>CHANGES      * The new wave spawners now display a message indicating when they can be started again.      * The outer boundaries of the new wave spawners have been altered.       * The health of the four wave spawner bosses have been increased.      FIXED ISSUES      * The Jameson's Reach teleporter now works as intended.      * Strings associated with the wave spawner bosses have been fixed.      * Several mission related issues have been fixed.</description>
<category>Entropia News [EN]</category>
<author>Queen</author>
<pubDate>Tue, 25 Oct 2011 17:23:28 +0400</pubDate>
<yandex:full-text>CHANGES      * The new wave spawners now display a message indicating when they can be started again.      * The outer boundaries of the new wave spawners have been altered.       * The health of the four wave spawner bosses have been increased.      FIXED ISSUES      * The Jameson's Reach teleporter now works as intended.      * Strings associated with the wave spawner bosses have been fixed.      * Several mission related issues have been fixed.</yandex:full-text>
</item><item>
<title>PLANET CALYPSO CONTENT RELEASE 2011.3</title>
<link>http://project-entropia.ru/2011/10/18/planet-calypso-content-release-2011.3.html</link>
<description>PLANET CALYPSO CONTENT RELEASE 2011.3   2011-10-18      ***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY  IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING  THE SUPPORT DEPARTMENT!***      NEW FEATURES      It is now  possible for a single creature to have many different attacks to choose  between when fighting a colonist. This includes area of effect attacks  as well as attacks based on a percentage  of the victims current HP.  This will present an exiting new challenge for experienced colonists.  For the time being this feature has only been enabled on the Rextelum.      It is now possible for missions to consume actual items, this makes  it possible to have mission characters that can trade with player  avatars.      Planet Calypso will start handing out &quot;Missions  Tokens&quot; as rewards for the completion of most of the missions added from  now on. The mission tokens are trade-able and can be used to purchase  various items from mission NPCs. The items that can be bought with the  tokens has no fixed token price. The number of tokens needed to buy an  item can fluctuate with supply and demand.         RESETTLEMENT UPDATE      Three new areas have been discovered in the strait between Amethera and Eudoria, linking the two continents together.       Two new creatures have been found in the new areas, the Rextelum and the Traeskeron.      Many new missons have been implemented.      Daikiba's have once again been sighted near Port Atlantis.      The peninsula above Treasure Island has sunk into the sea.      A lot of new items are waiting to be discovered.      FIXED ISSUES      Added gun turrets to Minopolis.      KNOWN ISSUES      It is possible to fall through the floor at certain places in the Ringhorne.      Some visual issues may be experienced when teleporting to the Ringhorne.      Traeskerons sometimes drown in seemingly shallow water.      It is not possible to purchase the detectonator from the Marker Trader.</description>
<category>Entropia News [EN]</category>
<author>Queen</author>
<pubDate>Tue, 18 Oct 2011 11:09:38 +0400</pubDate>
<yandex:full-text>PLANET CALYPSO CONTENT RELEASE 2011.3   2011-10-18      ***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY  IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING  THE SUPPORT DEPARTMENT!***      NEW FEATURES      It is now  possible for a single creature to have many different attacks to choose  between when fighting a colonist. This includes area of effect attacks  as well as attacks based on a percentage  of the victims current HP.  This will present an exiting new challenge for experienced colonists.  For the time being this feature has only been enabled on the Rextelum.      It is now possible for missions to consume actual items, this makes  it possible to have mission characters that can trade with player  avatars.      Planet Calypso will start handing out &quot;Missions  Tokens&quot; as rewards for the completion of most of the missions added from  now on. The mission tokens are trade-able and can be used to purchase  various items from mission NPCs. The items that can be bought with the  tokens has no fixed token price. The number of tokens needed to buy an  item can fluctuate with supply and demand.         RESETTLEMENT UPDATE      Three new areas have been discovered in the strait between Amethera and Eudoria, linking the two continents together.       Two new creatures have been found in the new areas, the Rextelum and the Traeskeron.      Many new missons have been implemented.      Daikiba's have once again been sighted near Port Atlantis.      The peninsula above Treasure Island has sunk into the sea.      A lot of new items are waiting to be discovered.      FIXED ISSUES      Added gun turrets to Minopolis.      KNOWN ISSUES      It is possible to fall through the floor at certain places in the Ringhorne.      Some visual issues may be experienced when teleporting to the Ringhorne.      Traeskerons sometimes drown in seemingly shallow water.      It is not possible to purchase the detectonator from the Marker Trader.</yandex:full-text>
</item><item>
<title>PLANET CALYPSO CONTENT RELEASE 2011.3</title>
<link>http://project-entropia.ru/2011/10/18/planet-calypso-content-release-2011.3.html</link>
<description>PLANET CALYPSO CONTENT RELEASE 2011.3   2011-10-18      ***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY  IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING  THE SUPPORT DEPARTMENT!***      NEW FEATURES      It is now  possible for a single creature to have many different attacks to choose  between when fighting a colonist. This includes area of effect attacks  as well as attacks based on a percentage  of the victims current HP.  This will present an exiting new challenge for experienced colonists.  For the time being this feature has only been enabled on the Rextelum.      It is now possible for missions to consume actual items, this makes  it possible to have mission characters that can trade with player  avatars.      Planet Calypso will start handing out &quot;Missions  Tokens&quot; as rewards for the completion of most of the missions added from  now on. The mission tokens are trade-able and can be used to purchase  various items from mission NPCs. The items that can be bought with the  tokens has no fixed token price. The number of tokens needed to buy an  item can fluctuate with supply and demand.         RESETTLEMENT UPDATE      Three new areas have been discovered in the strait between Amethera and Eudoria, linking the two continents together.       Two new creatures have been found in the new areas, the Rextelum and the Traeskeron.      Many new missons have been implemented.      Daikiba's have once again been sighted near Port Atlantis.      The peninsula above Treasure Island has sunk into the sea.      A lot of new items are waiting to be discovered.      FIXED ISSUES      Added gun turrets to Minopolis.      KNOWN ISSUES      It is possible to fall through the floor at certain places in the Ringhorne.      Some visual issues may be experienced when teleporting to the Ringhorne.      Traeskerons sometimes drown in seemingly shallow water.      It is not possible to purchase the detectonator from the Marker Trader.</description>
<category>Entropia News [EN]</category>
<author>Queen</author>
<pubDate>Tue, 18 Oct 2011 11:09:38 +0400</pubDate>
<yandex:full-text>PLANET CALYPSO CONTENT RELEASE 2011.3   2011-10-18      ***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY  IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING  THE SUPPORT DEPARTMENT!***      NEW FEATURES      It is now  possible for a single creature to have many different attacks to choose  between when fighting a colonist. This includes area of effect attacks  as well as attacks based on a percentage  of the victims current HP.  This will present an exiting new challenge for experienced colonists.  For the time being this feature has only been enabled on the Rextelum.      It is now possible for missions to consume actual items, this makes  it possible to have mission characters that can trade with player  avatars.      Planet Calypso will start handing out &quot;Missions  Tokens&quot; as rewards for the completion of most of the missions added from  now on. The mission tokens are trade-able and can be used to purchase  various items from mission NPCs. The items that can be bought with the  tokens has no fixed token price. The number of tokens needed to buy an  item can fluctuate with supply and demand.         RESETTLEMENT UPDATE      Three new areas have been discovered in the strait between Amethera and Eudoria, linking the two continents together.       Two new creatures have been found in the new areas, the Rextelum and the Traeskeron.      Many new missons have been implemented.      Daikiba's have once again been sighted near Port Atlantis.      The peninsula above Treasure Island has sunk into the sea.      A lot of new items are waiting to be discovered.      FIXED ISSUES      Added gun turrets to Minopolis.      KNOWN ISSUES      It is possible to fall through the floor at certain places in the Ringhorne.      Some visual issues may be experienced when teleporting to the Ringhorne.      Traeskerons sometimes drown in seemingly shallow water.      It is not possible to purchase the detectonator from the Marker Trader.</yandex:full-text>
</item><item>
<title>EBN: Robot Raids at Fort Troy.</title>
<link>http://project-entropia.ru/2011/09/30/ebn-robot-raids-at-fort-troy..html</link>
<description>Reports are coming in from Fort Troy of Robot smash and grab tactics on supply depots there. The Calypso Defence Force has issued a call to all colonists to bear arms and take to the walls in an effort to fend off these metal raiders.</description>
<category>Entropia News [EN]</category>
<author>Queen</author>
<pubDate>Fri, 30 Sep 2011 18:39:42 +0400</pubDate>
<yandex:full-text>Reports are coming in from Fort Troy of Robot smash and grab tactics on supply depots there. The Calypso Defence Force has issued a call to all colonists to bear arms and take to the walls in an effort to fend off these metal raiders.</yandex:full-text>
</item><item>
<title>EBN: Robot Raids at Fort Troy.</title>
<link>http://project-entropia.ru/2011/09/30/ebn-robot-raids-at-fort-troy..html</link>
<description>Reports are coming in from Fort Troy of Robot smash and grab tactics on supply depots there. The Calypso Defence Force has issued a call to all colonists to bear arms and take to the walls in an effort to fend off these metal raiders.</description>
<category>Entropia News [EN]</category>
<author>Queen</author>
<pubDate>Fri, 30 Sep 2011 18:39:42 +0400</pubDate>
<yandex:full-text>Reports are coming in from Fort Troy of Robot smash and grab tactics on supply depots there. The Calypso Defence Force has issued a call to all colonists to bear arms and take to the walls in an effort to fend off these metal raiders.</yandex:full-text>
</item><item>
<title>EBN: Increased Robot activity.</title>
<link>http://project-entropia.ru/2011/09/23/ebn-increased-robot-activity..html</link>
<description>The Calypso Defense Force has issued an alert to all colonist located near the  Fort Medusa, Fort Ithaca and Solfais Crater outposts.   It appears that robot raiding squads  have been attacking these locations and that some sensitive equipment has been  stolen, all colonists in the vicinity are hereby ordered to assist with the  defense of these outposts.</description>
<category>Entropia News [EN]</category>
<author>Queen</author>
<pubDate>Fri, 23 Sep 2011 17:34:07 +0400</pubDate>
<yandex:full-text>The Calypso Defense Force has issued an alert to all colonist located near the  Fort Medusa, Fort Ithaca and Solfais Crater outposts.   It appears that robot raiding squads  have been attacking these locations and that some sensitive equipment has been  stolen, all colonists in the vicinity are hereby ordered to assist with the  defense of these outposts.</yandex:full-text>
</item><item>
<title>EBN: Increased Robot activity.</title>
<link>http://project-entropia.ru/2011/09/23/ebn-increased-robot-activity..html</link>
<description>The Calypso Defense Force has issued an alert to all colonist located near the  Fort Medusa, Fort Ithaca and Solfais Crater outposts.   It appears that robot raiding squads  have been attacking these locations and that some sensitive equipment has been  stolen, all colonists in the vicinity are hereby ordered to assist with the  defense of these outposts.</description>
<category>Entropia News [EN]</category>
<author>Queen</author>
<pubDate>Fri, 23 Sep 2011 17:34:07 +0400</pubDate>
<yandex:full-text>The Calypso Defense Force has issued an alert to all colonist located near the  Fort Medusa, Fort Ithaca and Solfais Crater outposts.   It appears that robot raiding squads  have been attacking these locations and that some sensitive equipment has been  stolen, all colonists in the vicinity are hereby ordered to assist with the  defense of these outposts.</yandex:full-text>
</item><item>
<title>EBN: Communication lost with Fort Ithaca.</title>
<link>http://project-entropia.ru/2011/09/20/ebn-communication-lost-with-fort-ithaca..html</link>
<description>Colonists are advised to stay out of the area, as increased robot activity could be the cause of the problem.</description>
<category>Entropia News [EN]</category>
<author>Queen</author>
<pubDate>Tue, 20 Sep 2011 18:23:58 +0400</pubDate>
<yandex:full-text>Colonists are advised to stay out of the area, as increased robot activity could be the cause of the problem.</yandex:full-text>
</item><item>
<title>EBN: Communication lost with Fort Ithaca.</title>
<link>http://project-entropia.ru/2011/09/20/ebn-communication-lost-with-fort-ithaca..html</link>
<description>Colonists are advised to stay out of the area, as increased robot activity could be the cause of the problem.</description>
<category>Entropia News [EN]</category>
<author>Queen</author>
<pubDate>Tue, 20 Sep 2011 18:23:58 +0400</pubDate>
<yandex:full-text>Colonists are advised to stay out of the area, as increased robot activity could be the cause of the problem.</yandex:full-text>
</item><item>
<title>EBN: Migration over, predators starving!</title>
<link>http://project-entropia.ru/2011/09/09/ebn-migration-over-predators-starving.html</link>
<description>Reports from all over Eudoria indicates  that the annual migration has finally come to an end and the Eomon and  Exarotherium have all disappeared into the bush until next year.         The population of predatory animals have grown very fast due to the  abundance of prey brought on by the migration but these creatures are  now starving. We have also received information about a huge pack of Atrox that seem to be  moving towards the eastern parts of Eudoria, possibly in search of a new  food source.         The Governors office released the following statement on the subject:      Colonists are encouraged to avoid all unnecessary travel to the  plains surrounding Minopolis as the Atrox are reported to be a lot more  aggressive than usual.</description>
<category>Entropia News [EN]</category>
<author>Queen</author>
<pubDate>Fri, 09 Sep 2011 16:38:34 +0400</pubDate>
<yandex:full-text>Reports from all over Eudoria indicates  that the annual migration has finally come to an end and the Eomon and  Exarotherium have all disappeared into the bush until next year.         The population of predatory animals have grown very fast due to the  abundance of prey brought on by the migration but these creatures are  now starving. We have also received information about a huge pack of Atrox that seem to be  moving towards the eastern parts of Eudoria, possibly in search of a new  food source.         The Governors office released the following statement on the subject:      Colonists are encouraged to avoid all unnecessary travel to the  plains surrounding Minopolis as the Atrox are reported to be a lot more  aggressive than usual.</yandex:full-text>
</item><item>
<title>EBN: Migration over, predators starving!</title>
<link>http://project-entropia.ru/2011/09/09/ebn-migration-over-predators-starving.html</link>
<description>Reports from all over Eudoria indicates  that the annual migration has finally come to an end and the Eomon and  Exarotherium have all disappeared into the bush until next year.         The population of predatory animals have grown very fast due to the  abundance of prey brought on by the migration but these creatures are  now starving. We have also received information about a huge pack of Atrox that seem to be  moving towards the eastern parts of Eudoria, possibly in search of a new  food source.         The Governors office released the following statement on the subject:      Colonists are encouraged to avoid all unnecessary travel to the  plains surrounding Minopolis as the Atrox are reported to be a lot more  aggressive than usual.</description>
<category>Entropia News [EN]</category>
<author>Queen</author>
<pubDate>Fri, 09 Sep 2011 16:38:34 +0400</pubDate>
<yandex:full-text>Reports from all over Eudoria indicates  that the annual migration has finally come to an end and the Eomon and  Exarotherium have all disappeared into the bush until next year.         The population of predatory animals have grown very fast due to the  abundance of prey brought on by the migration but these creatures are  now starving. We have also received information about a huge pack of Atrox that seem to be  moving towards the eastern parts of Eudoria, possibly in search of a new  food source.         The Governors office released the following statement on the subject:      Colonists are encouraged to avoid all unnecessary travel to the  plains surrounding Minopolis as the Atrox are reported to be a lot more  aggressive than usual.</yandex:full-text>
</item><item>
<title>EBN: Info about the annual migration!</title>
<link>http://project-entropia.ru/2011/08/30/ebn-info-about-the-annual-migration.html</link>
<description>The Imperial Exobiology Institute reports that the Eomon herds are  moving quicker than anticipated which indicates that the migration is  coming to an end.      The herds current locations are listed below.      Large Eomon: North of Nymphtown      Average Eomons South of Minopolis      Small Eomon: South West of Minopolis         There have been reports of large predators and mutants in close  proximity to the Eomon herds. Colonists are encouraged to stay vigilant  when hunting in the regions listed above, especially South East of  Minopolis where mutants seem to be gathering.</description>
<category>Entropia News [EN]</category>
<author>Queen</author>
<pubDate>Tue, 30 Aug 2011 16:34:14 +0400</pubDate>
<yandex:full-text>The Imperial Exobiology Institute reports that the Eomon herds are  moving quicker than anticipated which indicates that the migration is  coming to an end.      The herds current locations are listed below.      Large Eomon: North of Nymphtown      Average Eomons South of Minopolis      Small Eomon: South West of Minopolis         There have been reports of large predators and mutants in close  proximity to the Eomon herds. Colonists are encouraged to stay vigilant  when hunting in the regions listed above, especially South East of  Minopolis where mutants seem to be gathering.</yandex:full-text>
</item><item>
<title>EBN: Info about the annual migration!</title>
<link>http://project-entropia.ru/2011/08/30/ebn-info-about-the-annual-migration.html</link>
<description>The Imperial Exobiology Institute reports that the Eomon herds are  moving quicker than anticipated which indicates that the migration is  coming to an end.      The herds current locations are listed below.      Large Eomon: North of Nymphtown      Average Eomons South of Minopolis      Small Eomon: South West of Minopolis         There have been reports of large predators and mutants in close  proximity to the Eomon herds. Colonists are encouraged to stay vigilant  when hunting in the regions listed above, especially South East of  Minopolis where mutants seem to be gathering.</description>
<category>Entropia News [EN]</category>
<author>Queen</author>
<pubDate>Tue, 30 Aug 2011 16:34:14 +0400</pubDate>
<yandex:full-text>The Imperial Exobiology Institute reports that the Eomon herds are  moving quicker than anticipated which indicates that the migration is  coming to an end.      The herds current locations are listed below.      Large Eomon: North of Nymphtown      Average Eomons South of Minopolis      Small Eomon: South West of Minopolis         There have been reports of large predators and mutants in close  proximity to the Eomon herds. Colonists are encouraged to stay vigilant  when hunting in the regions listed above, especially South East of  Minopolis where mutants seem to be gathering.</yandex:full-text>
</item><item>
<title>EBN Breaking News: Annual migration started!</title>
<link>http://project-entropia.ru/2011/08/10/ebn-breaking-news-annual-migration-started.html</link>
<description>We have just received word from the Imperial Exobiology institute that the annual migration on Eudoria has begun.   According to Dr Lys Magsun there can be no mistake that the migration  has started and the number of Eomon and Exarotherium is unprecedented.   The Governors office released the following statement on the subject:  &quot;These herbivores are normally peaceful but can be dangerous when  provoked. Colonists should be careful when venturing south of Cape  Corinth and east of  Port Atlantis as that seems to be the herds current  location.&quot;</description>
<category>Entropia News [EN]</category>
<author>Queen</author>
<pubDate>Wed, 10 Aug 2011 14:19:45 +0400</pubDate>
<yandex:full-text>We have just received word from the Imperial Exobiology institute that the annual migration on Eudoria has begun.   According to Dr Lys Magsun there can be no mistake that the migration  has started and the number of Eomon and Exarotherium is unprecedented.   The Governors office released the following statement on the subject:  &quot;These herbivores are normally peaceful but can be dangerous when  provoked. Colonists should be careful when venturing south of Cape  Corinth and east of  Port Atlantis as that seems to be the herds current  location.&quot;</yandex:full-text>
</item><item>
<title>EBN Breaking News: Annual migration started!</title>
<link>http://project-entropia.ru/2011/08/10/ebn-breaking-news-annual-migration-started.html</link>
<description>We have just received word from the Imperial Exobiology institute that the annual migration on Eudoria has begun.       According to Dr Lys Magsun there can be no mistake that the migration  has started and the number of Eomon and Exarotherium is unprecedented.          The Governors office released the following statement on the subject:      &quot;These herbivores are normally peaceful but can be dangerous when  provoked. Colonists should be careful when venturing south of Cape  Corinth and east of  Port Atlantis as that seems to be the herds current  location.&quot;</description>
<category>Entropia News [EN]</category>
<author>Queen</author>
<pubDate>Wed, 10 Aug 2011 14:19:45 +0400</pubDate>
<yandex:full-text>We have just received word from the Imperial Exobiology institute that the annual migration on Eudoria has begun.       According to Dr Lys Magsun there can be no mistake that the migration  has started and the number of Eomon and Exarotherium is unprecedented.          The Governors office released the following statement on the subject:      &quot;These herbivores are normally peaceful but can be dangerous when  provoked. Colonists should be careful when venturing south of Cape  Corinth and east of  Port Atlantis as that seems to be the herds current  location.&quot;</yandex:full-text>
</item><item>
<title>The space release is imminent!</title>
<link>http://project-entropia.ru/2011/06/09/the-space-release-is-imminent.html</link>
<description>The target date for this release is set to the 21st of June 2011. To  celebrate  this we have two ongoing competitions in-world. See http://www.entropiauniverse.com/bulletin/buzz/  for more information.</description>
<category>Entropia News [EN]</category>
<author>Queen</author>
<pubDate>Thu, 09 Jun 2011 09:36:33 +0400</pubDate>
<yandex:full-text>The target date for this release is set to the 21st of June 2011. To  celebrate  this we have two ongoing competitions in-world. See http://www.entropiauniverse.com/bulletin/buzz/  for more information.</yandex:full-text>
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